Ludo

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Demo

GreenHuman
Players
Game log
    Ludo

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    New game

    Choose who sits at each colour. You need at least two players.

    House rules

    How to play

    1. Each player has four tokens in their home base. You need a 6 to bring a token out onto your coloured start square.
    2. Take turns rolling the die and moving one token that many squares clockwise. Rolling a 6 earns another roll.
    3. After a full lap, tokens turn into your coloured home column. Moving into the centre needs an exact roll.
    4. Capture: land exactly on a lone opponent token and it goes back to its base. Its owner needs another 6 to bring it out again.
    5. Blocks: two or more tokens of one colour on the same square form a block. A block can't be captured, and no opponent can land on it or move past it. If your roll would take a token past a block, that token can't move. Pick another token or wait.
    6. Line Kick: each arm of the board has three lanes. If your token stops on an outer lane and a lone opponent token is directly across in the other outer lane of the same row, with the middle square empty, you may choose to Line Kick: that opponent is knocked back to base and your token takes its square, even if that moves it far ahead on its lap or back a few squares. It doesn't apply if the middle square is occupied or the opponent tokens are stacked.
    7. Back Kick: a token on the main track may move backward by the number rolled, but only if that lets it knock out an opponent, by landing on a lone token (normal kick) or by setting up a Line Kick. It may back up behind its own start square, but never past a block. A token that ends up on the last stretch of its lap (by backing up or by a Line Kick) carries on from there into its home column. It doesn't go round again.
    8. Choosing your move: when a token has more than one option, click it and pick a marker on the board: → move forward · ⚡ move forward and Line Kick · ↩ move back and capture · ↩⚡ move back and Line Kick. Hover a marker to see what it does.
    9. The first player to get all four tokens home wins.

    Rule demos

    Watch each rule play out on the board. Every demo checks its result at the end.

      Green wins!

      All four tokens made it home.